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Glare & exposure

Find the light you want to fly in.

Tame bright-light glare and lift dark tones with Odyssey’s own tone-mapping settings. Start with a preset, refine the picture and keep a direct path back to the game’s defaults.

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Elite Nexus Glare and exposure tab showing Morbad’s Odyssey tweak, reduced glare and the standard ACES curve.
Morbad’s Odyssey tweak brings reduced glare, different exposure targets and the standard ACES curve into one preset.

A brighter dashboard changes the view

Take control of how the scene is drawn.

Odyssey’s auto-exposure reacts to bright cockpit lights. With the dashboard in view, the space beyond the canopy can appear darker. Nexus puts the community’s tone-mapping adjustments in one place.

Glare from lights

Lower glare compensation to reduce the glare from bright light sources. The Less glare preset changes the game’s value from about 1.33 to 1.0.

Standard ACES curve

Lift dark tones and mid-tones relative to the game’s curve while keeping highlights similar. The app shows how the curve changes representative dark and mid-grey tones.

Auto-exposure targets

Open the advanced controls to adjust the three percentile values used by the exposure settings. These are global tone-mapping controls, affecting space, stations and planets.

A useful place to start

Three presets. Room to refine.

Compare a simple glare adjustment with a fuller community configuration, then tailor the settings to your display and preferences.

Game default

The values Odyssey ships with. Use this as your baseline, or apply it whenever you want to restore the game’s own tone mapping.

Less glare

A focused first step: lower glare compensation to 1.0 while keeping the other tone-mapping values at their defaults.

Morbad’s Odyssey tweak

CMDR Morbad’s 2021 community settings combine reduced glare, different auto-exposure targets and the standard ACES curve.

From preset to your next flight

Choose. Apply. Relaunch.

  1. Pick a preset and adjust

    Open HUD & cockpit → Glare and exposure. Start with Less glare or Morbad’s Odyssey tweak, then fine-tune the available controls.

  2. Apply to the game

    Nexus saves the relevant values in the game’s graphics override, alongside your HUD settings. Your original settings file is kept. These controls use the game’s own configuration and need no graphics hook.

  3. Compare after a restart

    Quit Elite Dangerous to the desktop and launch it again; Odyssey reads these values at startup. To go back, select Game default, apply it and restart once more.

Complete the picture

Glare, cabin lights and HUD brightness each have a role.

Does this disable Odyssey’s auto-exposure?

No. These adjustments change glare and tone mapping; they do not switch off brightness adaptation. Frontier does not document these values, so treat the presets as starting points and compare the result in the scenes you actually fly through.

Will this dim the cockpit lamps themselves?

Glare and exposure change how the picture is drawn. To dim the cabin’s own lamps and glow, use the independent Cockpit lights controls.

How is this different from Bloom?

Bloom is the setting in the game’s Graphics options that controls the glow around bright lights. Nexus exposes glare compensation and tone-mapping values, so you can adjust those alongside your preferred in-game Bloom setting.

Can I lower the HUD brightness too?

Yes. The HUD colour editor has its own brightness control, together with colour and saturation adjustments. Combine the three tabs to tune the interface, cabin lighting and overall image separately.

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